Hunter the Unnamed
Experience replaces the experience point system in the World of Darkness Rulebook.
Instead of the Storyteller arbitrarily giving out experience points based on danger, wisdom, roleplaying, etc the Storyteller grants Beats based not on their opinion but on what a character actually accomplishes in game.
Characters are granted Beats by fulfilling Aspirations, resolving Conditions, taking dramatic failures and a couple of other things. For more information about how Beats are granted check out the Beats wiki page.
The old experience point cost of Merits, Attributes and Skill has been replaced by the following Experience costs. This does not change the dot system or character creation.
|Merit:||1 Experience per dot|
|Skill:||2 Experiences per dot|
|Skill Specialty:||1 Experience|
|Attribute:||4 Experiences per dot|
|Integrity:||3 Experiences per dot|
|Willpower:||1 Experiences per dot|
Current Experience Totals (Riding the Bling-a-Ling Dragon)
|Received at Last Session:||1 XP 2 Practical|
|Total Accrued to Date For Individuals||8 exp|
|Practical Experience Received (Party)||17 exp|
|Practical Experience Used (Party)||6 exp|
|Currently in Pot||31 Beats|
|Guest Total||1 exp|
|Other Benefits||Bonus Dot in Safehouse|