Hunter the Unnamed
- 1 to 5 dot Social Merit
- Page 166 God Machine Rules Update
Allies are characters who help your PC. Examples include friends, employees, employers, associates, or people your character has blackmailed (that one is from the book…). Each time you purchase the Allies Merit it represents one type of ally. This could be an organization, society, employer, clique, secret society, the police, etc.
The more dots you purchase the more influence you have an a group. One dot would grant you small favors and little influence. Three dots grants you considerable influence and favors like overlooking misdemeanor charges by the police. Five dots means that the societies leaders would put their own reputations on the line for you.
You may use the Allies Merit up to the number of dots you have per chapter. Further use beyond the number of dots requires a Manipulation + Persuasion + Allies roll minus a penalty equal to the size of the favor being asked.
Dramatic Failure: The organization resents the request and seeks retribution on the PC.
Failure: The organization does not grant the request and the you lose a dot in Allies for the reminder of the chapter.
Success: The organization grants the request and you lose a dot in Allies for the reminder of the chapter.
Exceptional Success: The organization grants the request and you don’t lose a dot in allies.
This Merit can also be used to block another character’s (PC or NPC) Allies, Contacts, Mentor, Retainer or Status (if you know the character possess the relevant Merit). No roll is necessary unless the target’s Merit exceeds the character’s Allies. If the block succeeds the target cannot use the Merit for the rest of the chapter.